Twinferno

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Twinferno

Instant

Choose one —

  • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new target for the copy.
  • Target creature you control gains double strike until end of turn.

Baileybelson2 on Budget Beginner Teaching Decks (#2 Red)

1 week ago

Thanks again for making these- a brilliant resource.

A previous commenter mentioned the explosiveness of the deck might be too high with the turn 3 synergy of Kiln Fiend into Rush of Adrenaline + Assault Strobe + any other instant/sorcery = 24 damage.

I can see the idea that this is the point of the deck, but also that losing to this feels like it was barely a game and wasn’t fun/interactive.

Suggestions on how the deck might just slightly slow down whilst retaining explosiveness with some substitutions from newer sets:

  1. Festival Crasher stands in for Kiln Fiend, has a more modest +2/+0 per instant/sorcery. The turn 3 combo becomes 18 damage instead of 24.

  2. Twinferno stands in for Assault Strobe. Costing 1 more to cast, the turn 3 combo becomes 18 damage instead of 24. Personally I find Twinferno to have more thematic art and flavour for a red deck, and the modal casting adds some more gameplay depth too. A further alternative is Two-Headed Hunter as an adventure instant, but ungainly complexity.

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