Stir the Grave

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stir the Grave

Sorcery

Return target creature card with converted mana cost X or less from your graveyard to play.

Nicklaffy2302 on Exham Priory

2 years ago

Cool deck and some cool cards I have not seen before! I really like the look of that Stir the Grave card...safe from Dispel too.

NoopyNolife on MagicalHacker - List of All Recursion

3 years ago

Also Stir the Grave returns to the battlefield (not to hand).

SenseiKreese on Skeleton Tribal

3 years ago

Added Necromantic Summons, subract Stir the Grave

The benefit here is that +1 +1 counters can be applied, for proliferation. Still looking for suitable cards to add to the deck.

Snips500 on Mono Black PDH

3 years ago

Cool deck, might I make some card suggestions. Evincar's Justice for some more boardwhipe effect/mana dump, Feed the Swarm very good creature removal and enchantment removal (the latter of which is the first of its kind in black at common), Vendetta is more great removal ecepecialy since no one has any black creatures except for you, Rise Again the best black unconditional reanimator spell at common, Stir the Grave is a better reanimator spell if ur trying to reanimate low CMC stuff.

I am also interested to see the other 4 decks your group came up with.

Ruffigan on Pauper edh rats devotion

4 years ago

I think Crypt Rats and Gangrenous Zombies would be good additions. Wander in Death might be a better alternative to Urborg Uprising , and similarly Unearth might be a better option than Stir the Grave though it doesn't work with Gary.

lilgiantrobot on Special Lil Guy's First Commander Deck

6 years ago

Welcome to the format! My very first suggestion is going to be to add 3 more lands and another/different piece of ramp. With a 7cmc commander you want to hit your land drops, because if Teysa dies a few times she gets incredibly expensive. 1x Swamp 1x Plains 1x Bojuka Bog will do wonders I think. The Bog is especially important, b/c people reply on their graveyards so much in EDH and this clears one out w/o using a spell slot. I'd also recommend an Orzhov Signet. Three of your other ramp pieces don't do anything until turn 4 at the earliest, and this is a nice cheap color fixer.

Something I think you're going to find as you play this is that the targeted hand removal over a single opponent isn't very good. In a multiplayer format, using a spell to make one person out of three or four discard a single card is a bit of a negative gain for you, and isn't going to be actively working towards the decks goals. Instead of a Coercion, you can play Liliana's Specter and get everyone to discard a card and have a creature on the battlefield for the same cost. Its not targeted, but in most games I think the overall effect will be better. Unnerve and Syphon Mind are the other two good discard spells I can recommend in general.

Since you're running Debt to the Deathless, Exsanguinate is an excellent back-up to that. Gray Merchant of Asphodel will always drain each opponent for at least two, and often he is a blowout if you can keep replaying him.

I think Stir the Grave should be replaced with either Phyrexian Reclamation or Whip of Erebos. PR makes it easy to get back your creatures if you don't have Teysa to make tokens and can be used over and over again. Whip exiles the creature, but does give everyone lifelink which is also what you want. But both can be used more than once. Sepulchral Primordial is a cool way to get back opponents best creatures.

Those are just some of my thoughts on what will make this a more enjoyable deck for you to pilot. If you already have the cards in your list, I 100% suggest you play a few games, see what works and what doesn't, and then re-evaluate the advice people post here. We wouldn't be asking for advice if we were already perfect either!

CheeseE on Vexing Shadow

6 years ago

Nvm, didn't read the description carefully enough. So a suggestion I would have would definitely be a fourth Claim / Fame instead of Stir the Grave. Also I like burn like maybe Lightning Bolts instead of Terminates as they also provide the option of damage to close out the game.

Do you mind if I make a variation of this deck, as long as I cite you as inspiration?

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