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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Resize
Instant
Target creature gets +3/+3 until end of turn.
Recover (1)(Green) (When a creature is put into your graveyard from play, you may pay (1)(Green). If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
enpc on Hydra Fight Club
4 years ago
I would cut Regeneration , Resize , Whip Silk and Hunger of the Howlpack for more ramp. And make sure that you're not just putting 3+ CMC ramp spells. If you only start rmping on turn 3, you haven't achieved tht much. After all, having 3 mana on turn 2 is more powerful than having 4 mana on turn 3 which in turn is more powerful than having 5 mana on turn 4.
Have (1) | reikitavi |
Want (0) |