Combos Browse all Suggest
- Basalt Monolith + Kurkesh, Onakke Ancient + Mycosynth Lattice
- March of the Machines + Mycosynth Lattice
- Darksteel Forge + Mycosynth Lattice + Nevinyrral's Disk
- Energy Flux + Mycosynth Lattice
- Aura of Silence + Mycosynth Lattice
- Mycosynth Lattice + Saheeli, the Gifted + Tawnos, Urza's Apprentice
- Mycosynth Lattice + Rings of Brighthearth + Saheeli, the Gifted
- Basalt Monolith + Dross Scorpion + Dross Scorpion + Ethersworn Adjudicator + Mycosynth Lattice
- Mycosynth Lattice + Shatter
- Academy Ruins + Filigree Sages + Mycosynth Lattice
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Mycosynth Lattice
Artifact
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colourless.
Players may spend mana as though it were mana of any colour.
fluffyeel on Urza Lord High Combomaster
1 day ago
Some small thoughts for fun things and stuff:
- In addition to Echo of Eons, I'm quite a fan of Time Spiral. It's not as abusable, sure, but untapping your lands is quite nifty. Given you have Narset, Parter of Veils in the deck, maybe you could also go for the Teferi's Puzzle Box lock with it...
- A "given" for me, in any monocolor deck, is going for the Extraplanar Lens strategy with snow-covered lands. You could also think now about Winter Moon, which seems like a lot of fun (for you).
- Mystical Tutor might be something I would prefer over Merchant Scroll, primarily because you can imprint it with Isochron Scepter and get lots of instants and sorceries. (On the other hand, you do have a lot of targets for Scepter...)
- In terms of zero-mana disruption, perhaps Commandeer and/or Misdirection are worthwhile. In a deck like yours, maybe Counterbalance could also be worth consideration, given how competitive decks have lower/more consistent mana curves (and you have Sensei's Divining Top...).
- Hurkyl's Recall seems also like a "fun" toy, especially in conjunction with Mycosynth Lattice, and given how artifact-heavy a lot of strategies/decks are...
Saljen on Magda of the Maskwood [[Guide]] Updated for MKC
3 days ago
I went a different direction with my Magda deck, you're welcome to check it out if you like: Treasure, Dwarves, and Dragon's; OH MY! . I hadn't thought about Helm of the Host, I'm definitely going to find room for that in my version.
Here's some suggestions that I've found very helpful in my Magda deck:
Hammer of Nazahn - can save any creature at instant speed if you've got 5 treasures up, will also let you attach Helm of the Host for free
Magmatic Galleon - provides removal, a tapper effect for your dwarves, and the occasional extra treasure. Great first tapper to search out
Mycosynth Lattice - functions similarly to Maskwood Nexus, in that it'll let you search out any card in your deck, works well with Darksteel Forge to make board wipes one sided
Sculpting Steel - lets you copy Roaming Throne or Illusionist's Bracers to get extra treasures, or any of your other artifacts
Spiteful Banditry - board wipe that gives you random treasures throughout the game
Crime Novelist - Sac your 5 treasures, search for your thing, get 5 +1/+1 counters, and RRRRR mana. Insanely easy to combo out with this guy, insanely powerful with Magda
Steel Hellkite gives you the option to remove anything, even things you wouldn't normally be able to like enchantments
Profet93 on Hangry Boi Needs a Snack
2 weeks ago
Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw
Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.
Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key =
Metalworker (2 artifacts in hand) + rings + voltaic =
Basalt Monolith + Forsaken monument =
Basalt + Rings + 2 mana = . Add top to make it infinite draw
Blinkmoth Well + Blinkmoth Urn = One sided ramp
Profet93 on Eldrazi 2.0
2 weeks ago
FYI, Library of Alexandria is banned. Not sure if ur group is okay with it, just wanted to let you know. Also, colorless decks are notorious for combos.
Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw
Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.
Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key (manifold wont work) =
Metal worker (2 artifacts in hand) + rings + voltaic =
Basalt Monolith + Forsaken monument =
Basalt + Rings + 2 mana = . Add top to make it infinite draw
Scorched ruin + rings + Deserted Temple =
Blinkmoth Well + Blinkmoth Urn = One sided ramp
Phyrexia's Core - Sac outlet to prevent theft, exile and to remove The One Ring if it gets out of hand.
temeref on The Malevolent Sink Eater
3 weeks ago
Commander_JAR yeah pretty much! Red's pool of tutors is limited, but it's able to generate a ton of mana in a pinch. Sarkhan's Triumph exists and I was running it for a while before realizing that it's almost always worse than Dragonstorm if you're tutoring a 6+ mana dragon -- and that's if you tutor for only one dragon. There has been 0 times out of the last... 7? Games I've played with this deck where I haven't been able to get the storm count to 1 before casting it, which is just a solid rate overall (and is difficult to interact with/counterspell because storm is busted as a mechanic lol). If there's something like Mycosynth Lattice in play you'll get even more mana generated back with no further setup by tutoring for & swinging with Cavern-Hoard Dragon. That's pretty much the whole point of the deck; shenanigans which result in lots of treasures for shimatsu.
'Course, if you want to add more dragons like Scourge of Kher Ridges or Knollspine Dragon that can work too. I just never found the need for it myself since making treasures en-masse tends to be enough. Also exiling them to impulse draw is rough! The deck's land count is low for the same reason.
Profet93 on Karn? No, Voltron!
2 months ago
I think it's a great first start jake1511. Nice avg cmc of 3.52. You might want to increase the speed a tad but given it's a colorless deck that's easier said than done.
Howling Mine - Without a way to untap, it provides opponents more advantage. I understand you need draw, but IMO, this isn't the way to do it
Lithoform Engine - Winmore
Mirror Shield - IMO hexproof redundancy is not needed, other ability is not typically useful. Really depends on how much redundancy you need
Pariah's Shield - I don't see a synergy. Put it on your commander and hope it tanks the damage? 8 mana total is steep
Portal to Phyrexia - Way too costly for what it does.
Ratchet Bomb - Depends on how often you actually can find it useful. Usually charging it for a few turns hoping to get the right amount of counters is difficult.
Shield of Kaldra - Without other Kalrdra, this isn't helpful enough
Sword of Hours - This is not a 1/1 counter deck
The Immortal Sun - Anti-synergy with 3 of your walkers, potentially swap for Staff of Nin for similar effect without anti-synergy
Trading Post - I like the saccing artifacts to draw, making tokens in a pinch. Just doesn't feel like it does enough
Vexing Puzzlebox - Mana rock for 3cmc with a unlikely ability to reliably use
Vorrac Battlehorns - Unimpactful
Aladdin's Lamp - WAY too costly
Anduril, Flame of the West - No benefit to use tokens, aside from skullclamp maybe
Azor's Gateway - Hoping this goes 5 turns uninterrupted is a big ask
Brass Knuckles - Kind of cool but not good on it's own. I do sort of like it, plus the art
Golem-Skin Gauntlets - Kind of cool, but not good on it's own.
Basalt Monolith - Ramp + Combo with Forsaken Monument for
Cloud Key/Semblance Anvil - Ramp
Sensei's Divining Top - Dig
Cloud Key/Anvil/Artifact cost Reducer + Mystic Forge + Top = Draw your entire deck
Expedition Map - Find the land you need, ensure you get your land drop.
Might want to add 1-2 more lands depends on your ending avg cmc and amount of rocks + personal playstyle.
Gerrard's Hourglass Pendant - Recover from a boardwipe
Darksteel Citadel - Artifact land for Karn
Mycosynth Lattice - Lots of shenanigans, super double edged sword.
Lattice + Karn, the Great Creator = Hard lock. Karn has a lot of useful abilities on his own, ignoring lattice.
Profet93 on Affinity for Rubber Chickens (Chiss-Goria EDH)
3 months ago
Mystic Forge + Top + artifact cost reducer = Draw your deck. Forge is great "draw" so to speak as well.
Ugin, the Ineffable - "Draw", removal and ramp
Buried Ruin/Gerrard's Hourglass Pendant - Recursion
Liberator, Urza's Battlethopter/Vedalken Orrery - Flash. Might be anti-synergstic with the haste commander but mitigates over-extending and allows your "trigger each turn" card to trigger more often. Plus, isn't it cool to be like the blue player?
Maybe Strionic Resonator - Double attack and ETB's, also note Lithoform Engine for flexibility
Profet93 on Karn Mono
3 months ago
Voltaic Key + Rings of Brighthearth + everflowing chalice (4 counters) =
Forsaken Monument + Basalt =
Rings + Basalt + 2 mana = + top = Draw and cast your deck
Mystic forge + Top + artifact cost reducer = Draw your deck
Metalworker + Voltaic + Rings =
Mycosynth Lattice + Karn Creator = Hard Lock
Sanctum of Ugin - Tutor
Gerrard's Hourglass Pendant + Emrakul, the Promised End = Fun times
Mystic forge + aetherflux + top + artifact cost reducer = Kill everyone
Cursed Totem has anti-synergy with 8 of your creatures, how has it been working for you?
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