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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Dandan | Legal |
Duel Commander | Legal |
Highlander | Legal |
Judge's Tower | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Helm of Awakening
Artifact
Spells cost less to cast.
Kagiyama on Hold your colour
1 month ago
That's quite an extensive list, thank you! My card draw is usually okay-ish but could be better. I'd also would like to have more tutors for juicier stuff. Getting more ramp might not be that necessary, but there are a few eldrzi mana-dorks I'm still missing. Maybe Helm of Awakening Could be worth it? I'd also would like to replace some generic colorless 7+ beatsticks with eldrazi, which would sinergize well with tribal stuff.
carpecanum on Yuriko OP?
8 months ago
Tyrannical Pitlord, Mukotai Soulripper, Helm of Awakening, Futurist Operative, Academy Loremaster. My choices anyway.
https://tappedout.net/mtg-decks/tiger-shadow-jutsu/
That is my Yuriko deck. It does ok. I have more Instants I think and several ways to copy Yuriko. It has zero defense however
thefiresoflurve on Raining Lava
1 year ago
Hey!
So, for prioritizing cuts: I'm starting with anything > 1 CMC, since your 1 CMC instants/sorceries are free. Next, I'm thinking of anything that doesn't synergize with instants and sorceries.
Defiler of Instinct - pretty self-explanatory: only interacts with red permanents.
Professional Face-Breaker: Combat damage isn't what this commander/deck/Storm does. For this reason, I'd also drop all 3 of your Battles. Your other opponents certainly aren't going to help you get Invasion of Karsus Flip to flip.
Ignite Memories: can go. There are better ways to deal damage to players, most of which are already in here.
Goldspan Dragon: this could almost work, but I don't think you have enough instants that target creatures. It's also a bit too tempting of a build around in the 99, IMO. (With it and Urabrask Flip, you can target it with 2 CMC spells and break even...)
Possibility Storm: am I missing something here?
Price of Glory - depends on how much blue you face, I guess. I wouldn't run it in a deck built around Storm or Instants, but YMMV.
Sunbird's Invocation - just horribly overcosted for what it does, IMO. For comparison, Approach of the Second Sun is 1 more mana to literally win.
Caged Sun - seems like overkill with your commander doing what it does, and probably vastly too slow at 6 CMC.
Helm of Awakening - you barely use generic mana here. I get the feeling this would benefit you least in most matchups.
Liquimetal Torque - ? Yes, you Have Galvanic Blast. Is there anything else I'm missing here?
Hope that helps, GL and happy building!
ASalesman on Unesh, Ultimate Guide (Tribal)
1 year ago
Alright I realize why Helm of Awakening isn't as good as I thought it was. The helm makes ALL spells including your OPPONENTS spells less mana, which IMHO is undesirable. I am going to swap Thran Dynamo back in.
ASalesman on Unesh, Ultimate Guide (Tribal)
1 year ago
I was sleeping on Helm of Awakening, I don't know why I have never heard of it.
In the theme of making the deck faster I replaced Thran Dynamo with Helm of Awakening
Max_Hammer on Them Gay Guys of The Group Hug
1 year ago
I have some suggestions for you, lad.
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Field of Ruin is a group hug ramp for you, letting you target enemy #1 and boost everyone else.
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Helm of Awakening gives everyone ramp, which is just so generous of you, might I add.
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Another thing to note is adding more multi-colored lands and adding more fetch lands.
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Check your artifacts for duplicates. (;
Max_Hammer on Let the chaos begin
1 year ago
You could try Helm of Awakening if you want group hug stuff! It's a little weird, a little wacky, but it's pretty good ramp if you just want to ensue chaos.
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