Hallowed Fountain

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Hallowed Fountain

Land — Plains Island

(: Add or .)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.

ThassaUpYo@ssa on Kros

2 weeks ago

Swagner240sx

For your strategy, I'd focus on either infect or +1/+1 counters since the list seems to be a bit "busy" with too much going on. Once you choose which way you'd like to take the deck, we can further tweak - proliferation will still be central to your overall plan.

Here are some suggestions by color that you might want to consider adding to your mainboard:

:

Heroic Intervention, Nature's Lore, The Great Henge, Three Visits.

:

Akroma's Will, Flawless Manuever, Smothering Tithe, Teferi's Protection, Trouble in Pairs.

:

Cyclonic Rift, Fierce Guardianship, Mana Drain, Swan Song.

Permission Denied

I think you can get away with swapping out removing some counter spells as it seems a bit overkill - Cancel, Dispel, Envelop, Negate, and Nullify could probably come out in favor of Fierce Guardianship, Mana Drain, and Swan Song (the others could just be cut).

For your land base, I'd work the following lands in to help with your color wheel:

Fetch Lands: Flooded Strand, Misty Rainforest, Windswept Heath

Filter Lands: Flooded Grove, Mystic Gate, Wooded Bastion

Pathways Lands: Barkchannel Pathway  Flip, Branchloft Pathway  Flip, Hengegate Pathway  Flip

Shock Lands: Breeding Pool, Hallowed Fountain, Temple Garden

Tri-Cycle Land: Spara's Headquarters

True Duals: Savannah, Tropical Island, Tundra

For mana rocks, I prefer the talismans over the signets:

Talisman of Curiosity, Talisman of Progress, Talisman of Unity

I think your Kros, Defense Contractor list is in a good spot, it just needs to be a little more focused.

legendofa on

2 months ago

An easy switch would be the shocklands Hallowed Fountain, Breeding Pool, and Temple Garden. They're pretty much the next best thing to the original duals, and they can be picked up by Windswept Heath and friends that search for a land type, not a basic land. Spara's Headquarters and Waterlogged Grove are also good options.

And, as a personal choice, I like to include enough basic lands to cast any card in the deck of basics alone. You never know when a Ruination or Back to Basics is going to wander in.

FAIRxPOTAMUS on Deck Space marine

4 months ago

Here’s a few combos I’ve made.

Inquisitorial Rosette + Zephyrim Inquisitorial Rosette + Thunderhawk Gunship Defenders of Humanity + Exterminatus Belisarius Cawl + Talisman of Dominance

Inquisitorial Rosette might be your best friend. I like that you have Marneus Calgar . I would suggest Belisarius Cawl , Defenders of Humanity is good for when you need tokens in a pinch. Thunderhawk Gunship is nice. Ultramarines Honour Guard boost everything. Another card you could try to find is The Flesh is Weak since it buffs your guys and puts -1s on your opponent’s guys.

I’m not sure how Sol Ring Brainstorm or Dark Ritual are fitting into the theme. Space marines are the “good guys” (not really everybody’s a prick in 40k) and these spells are linked to the ruinous powers of chaos and xenos. Very anti-imperial. You could go full blown chaos with this deck alternatively. There’s plenty of chaos space marine cards including Abaddon the Despoiler , Lucius the Eternal , Tallyman of Nurgle , Dark Apostle , and more. Hallowed Fountain and Watery Grave are okay mechanically but I’m preferring to use the special lands from the 40K block. Take a look at Arcane Sanctum

Check out my deck if you like. I’ll leave the link below. I’m always looking at it and appreciate feedback so feel free to comment. Happy wizarding out ther.. er.. um.. I mean.. The Emperor Protects!

https://tappedout.net/mtg-decks/imperium-hominum-legatum-1/?cb=1706457194

zandl on Dragons Loooove Gold!

7 months ago

Command Tower, Mystic Monastery, Steam Vents, Hallowed Fountain, Sacred Foundry, Raugrin Triome, etc. Not sure on your budget, but you should definitely be playing the first two regardless.

legendofa on Is Leyline binding worth it?

8 months ago

My actual direct experience with Leyline Binding is very light, but my impression is that it's very useful, but very prone to sideboard counters. So basically what you said.

It gets around Chalice of the Void easily enough, and the flash is pure joy. Best value is in 3+ color decks, since you want the biggest discount you can get.

Downsides include Blood Moon (can't get a discount if your Hallowed Fountain becomes a Hallowed Mountain) and the usual array of removal (Haywire Mite, Wear / Tear, Boseiju, Who Endures, etc.) gets their card back.

It's hard to play around, but easy enough to deal with. If your games tend to go long, you need to have a really good support structure around it.

plakjekaas on Are the Original Dual Lands …

10 months ago

The current landbases don't prevent the 5c goodstuff from happening. That's no reason to withhold them. Duals would be equally vulnerable to Blood Moon as fetches and shocks are.

Meta impact: Burn would drop win% if shocks weren't needed anymore, because players would have more life in their fetch-manabase.

The best argument made is that, with the duals legal in the format, there's no reason for other interesting two-color lands anymore. Pioneer is already reduced to shocklands (Hallowed Fountain ), fastlands (Seachrome Coast ), painlands (Adarkar Wastes ) and pathways (Hengegate Pathway  Flip ), with the occasional Deserted Beach-type lands for slower decks. Introduce the duals there, and nobody would care for Pathways anymore. Not much added to the format, just some possible play patterns eliminated because they'd've been "strictly bettered" and homogenized out of the format.

Not necessarily too powerful in their effect, just boring in their consistency, in a way that can't be fixed in the future.

DemonDragonJ on ‘Tis But A Scratch

1 year ago

"A scratch? Your arm is off!"

Seriously, however, this is a great deck, and it is nice to see that March of the Machines gave such great support to knights as a tribe.

I personally would recommend the shocklands (i.e., Hallowed Fountain, Godless Shrine, and Watery Grave) over the "bond lands" (i.e., Sea of Clouds, Morphic Pool, and Vault of Champions), since the shock lands are far more reliable than are the bond lands, and any deck that contains both black and white should easily be able afford to pay 2 life per land, in order for it to enter the battlefield untapped.

DemonDragonJ on Commander Masters Previews and Speculation

1 year ago

Rune-Scarred Demon and Sidisi, Undead Vizier are two more cards that I would like to see reprinted.

I predict that there shall be at least one cycle of dual lands in this set, but I am not certain which cycle I would like to see, since the shocklands (i.e., Godless Shrine, Hallowed Fountain, etc.), the filter lands (i.e., Wooded Bastion, Cascade Bluffs, etc.), and the check lands (i.e., Isolated Chapel, Glacial Fortress, etc.) have all been reprinted, recently, so I think that the dual lands from the third Innistrad block (i.e., Deathcap Glade, Deserted Beach, etc.) are ideal candidates for reprinting, to keep them available and affordable. I very much would like to see the cycles for Horizon Canopy, Nimbus Maze, and Cinder Glade finished, but Masters sets are entirely reprints, so the players shall need to wait for those cycles to be finished.

Last_Laugh, I, also, would like to see the allied-colored talismans reprinted, with new artwork and quotes from planeswalkers, to make them uniform with the enemy-colored talismans.

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