Exocrine

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Exocrine

Creature — Tyranid

Ravenous (This creature enters the battlefield with X !/! counters on it. If X is 5 or more, draw a card when this enters.)

Bio-plasmic Barrage — When Exocrine enters the battlefield, it deals X damage to each player and each other creature.

DreadKhan on Obosh doubling damage

1 month ago

Any reason you don't use Brash Taunter? It's great with damage based wipes, suddenly your Blasphemous Act family spells also dome an opponent, if you can double that you'll probably eliminate someone.

In a list that has a decent number of creatures that can deal damage you might look into Basilisk Collar, it's good with many of your creatures, similarly Scavenged Brawler can turn a mediocre creature into a real problem. I'll never forget putting those counters onto a Brash Taunter!

It's probably not the best thing you can be doing, but Crypt Rats and similar effects are endless fun. There is also Exocrine, this weird guy can generate a lot of damage if you've got the mana, yet it also will draw you a card and leave a huge creature. Also, what the heck, Thrashing Wumpus exists too, and can Pestilence twice every turn without croaking, which could add up/cripple your opponents' boards. Very good if you've got Whip out obviously!

Do people run a lot of Blue in your meta? I liked Citadel of Pain a bit in a deck like this, normally this is symmetrical, but with your synergy it might play a lot better. I like Citadel in decks that feature a fairly high MV, where you don't want people to be able to bluff by holding up mana.

Since you don't run a ton of lands, maybe Acidic Soil? That could be 3 mana to win on the spot in some games.

Would Descent into Avernus work in here? It'll speed up games, not sure if your deck is usually one of the faster ones in your pod, if so it should help, if you're normally a slower deck then it's probably going to get you killed.

Fires of Mount Doom is a dual purpose card, offering you a way to slow down a Voltron deck, yet also a way to draw cards. I normally wouldn't bother with Impulse draw, but if your deck isn't really into combos then it plays well enough. Another nifty way to get cards in hand that opponents probably can't take advantage of with Obosh out is Wheel of Misfortune, a card I normally don't like. If you can double that damage (or better), then opponents will be very wary of trying to wheel.

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