Edict and Dryad Arbor Priority Related Question

Asked by jaysamson 8 years ago

Hello, I understand priority but not the finer details of it and I believe this is related. I have a question pertaining to instant speed edicts such as Tribute to Hunger or Foul-Tongue Invocation.

Suppose I have one of these edicts in my hand and another spot removal card such as a Lightning Bolt. And my opponent has a Slippery Bogle along with a Windswept Heath.

After I cast the edict, on their turn, my opponent responds by fetching for a Dryad Arbor. From what I think (correct me if I am wrong please), after the fetchlands' ability resolves, and the arbor hits the battlefield, the edict is still on the stack and my opponent has priority and I won't be able to remove the arbor before the edict resolves, allowing them to sacrifice the land.

So I want to know: Could I remove the Dryad Arbor before the edict resolves, if I cast it during their turn or during my turn?

What if the edict is sorcery speed, such as Cruel Edict?

If you can't understand my question, I can try to elaborate.

Thank you!

BlueScope says... Accepted answer #1

Whenever a player puts an object on the stack, or an object on the stack resolves, there's a round of priority for each player to cast spells or activate abilities.

What happens here is that they at some point pass priority so that you can cast Tribute to Hunger. they get priority to respond, and fetch (activate the land's fetch ability, no player responds, it resolves) a Dryad Arbor. Now that something on the stack resolves, each player gets priority - with Tribute to Hunger still on the stack. This is where - afer your opponent passes - you can cast Lightning Bolt to destroy the Arbor, and if noone responds to casting or after it resolving, Tribute to Hunger will finally resolve, making them sacrifice their Bogle.

If you have a sorcery-speed spell instead, obviously you wouldn't be able to cast it on their turn :) Otherwise, it doesn't make a difference - instant and sorcery speed only affect when you're allowed to put an ability on the stack, not how they're handled once they're on the stack. The only exception I can think of right now is Split Second (as found on Angel's Grace, for example), which prevents players from casting spells or activating abilities as long as that spell is on the stack.

November 15, 2015 6:57 a.m.

This discussion has been closed