Spider Daedra (TES)
Custom Cards forum
Posted on Aug. 31, 2022, 8:09 a.m. by TypicalTimmy
Goal was to make her deadly and feel like a spider with the power of a Demon.
Feels a bit mechanical and more like a D&D card, but I wanted to try and avoid the whole "Deathtouch, menace, trample" and "+1/+1 counters / tokens" bit this time.
As for the Mythic body. It should be a Rare. Perhaps even a Bulk Rare. But it also felt like a good opportunity to make a non-legendary Mythic.
TypicalTimmy says... #3
Added card draw so you get some kind of meaningful incentive. Now it feels more like a non-legendary Mythic.
August 31, 2022 8:35 a.m.
TheOfficialCreator says... #4
It seems like a Dungeon Geists with a card draw upside that slowly kills a creature but with the downside that you can't use its body until the creature is dead.
August 31, 2022 9:10 a.m.
Squee_Spirit_Guide says... #6
This is a really cool design! I love the idea of having the option for a permanent to enter tapped to gain an advantage. Lands with that option could be really intresting.
In terms of flavour, this reminds me of Giant Trap Door Spider in that it effectively removes itself and another creature from the game. This is obviously much better though!
TypicalTimmy says... #2
She is pretty garbage for a mythic lol.
But, Mark Rosewater always says he wants to design cards for multiple formats and styles of play. Not everything needs to be Spike / Timmy.
This is more of a Draft mythic, or a low price control piece for Jund.
If you can tap down someone's 6/6 Commander and prevent it from untapping as you slowly kill it, and have a 5/6 body whenever you want, that's not entirely garbage.
It's bad. But bad in a good way.
August 31, 2022 8:29 a.m.