Fumiko the Lowblood

Commander / EDH Rhadamanthus

SCORE: 64 | 47 COMMENTS | 25158 VIEWS | IN 20 FOLDERS


Getting Rid of the Nonsense —Jan. 21, 2012

Okay, so the cute defensive subtheme of the deck is gone. It was full of cards that just didn't advance my position and didn't advance the game, which is the kind of play I was specifically trying to discourage when I built the deck in the first place. Now it's back to the core principle of the deck: getting in there and throwing elbows, and pulling everyone in with me.

If you want to be entertained by a more in-depth explanation of what went on, I wrote an article about it on the blog for the weekly casual podcast I participate in.

panahinuva says... #1

Looked through the deck. Gotta say, a Fumiko deck is gutsy and I like the Kazuul. That's a good combo. Not sure where you're going with the deck though. I see lots of walls and dragons and I think I'd go for some cheaper attackers, to amp up the liklihood of Fumiko's bushido working well. And maybe the red mentor, to allow her to nix guy's in her way faster. I'd also throw in some more trample-giving equipment, like Vorrac Battlehorns in order to allow you to take better advantage of Fumiko's bushido.

December 26, 2010 4:25 p.m.

Rhadamanthus says... #2

The point of Fumiko's bushido is defensive. Consider that if she wants to attack, there won't really be much of anyone available to block her once she's been on the battlefield for a full round.

December 27, 2010 6:44 p.m.

panahinuva says... #3

I suppose...I was just suggesting a possible direction for the deck. I had no idea what you wanted to do with Fumiko, since she does well in rushes or on defense.

December 27, 2010 11:57 p.m.

Rhadamanthus says... #4

Trust me, I know what Fumiko does. If I'm not going in one of the two obvious directions for a deck like this, shouldn't it be apparent that I'm going in the other? =P

December 28, 2010 2:07 a.m.

panahinuva says... #5

True. Alright, no further recommendations.

December 28, 2010 10:46 a.m.

shaistyone says... #6

Insurrection

and

Gratuitous Violence spring to mind first.

Check out Heartless Groundeater EDH if you like for some filthy red cards.

Other than that, consider adding some banding tech for your walls. It's really amazing for defense.

February 7, 2011 9:11 p.m.

stopthehumens says... #7

Disaster Radius is a very powerful card. I use it in my Jhoira deck and I've never been sad to cast it. It could be a major game changer, and with all the big ol' dudes you have in here, it could definitely make for a potent spell when the chips are down.

February 16, 2011 6:58 p.m.

Rhadamanthus says... #8

Ah, I have Disaster Radius in my Scion deck, but I guess I forgot about it here because there weren't any more extra copies in my binder. I'll try to get another one. Thanks!

February 16, 2011 7:40 p.m.

Severijn says... #9

Hmmm, I think a major concern for this deck is that it has too many cards that don't actually do a lot for this particular kind of deck.

For instance, equipping a wall with an accorder's shield is not very exciting in the slightest, and you probably don't have enough creature that can make use of it in there to warrant the whole slew of these virtual do-nothings.

Anyway, I think it might be better to take a look at other red ray of command-type cards. There are a couple of them out there, and in a multiplayer EDH deck they're likely to be excellent cards: Temporary Insanity and Blind with Anger .

Now, if you're playing a deck with a lot of walls in it, I suggest cutting all the low cost attackers as they're just not going to be good enough and they don't mesh in with your game plan. The sliths could be replaced with some higher cost cards that work well with fumiko, like Cyclops Gladiator and Butcher's Orgg. If they can't block, these guys will probably eat relevant creatures each turn.

About the dragon problem...I guess you could play Hivis of the Scale just to nerf Chewie's general, which would be a dirtbag move, but you could play the lesser known red heavies. Giants ofa ny kind are incredible, the Djinns and efreets are powerful(Emberwilde Djinn , Capricious Efreet ) and some of the phoenices are good hitters, particularly the Skarrgan Firebird and the magma/shard phoenix.

When I saw Fumiko, I thought of Meekstone . Definitely something to consider.

Finally I'll suggest a direct upgrade: Wall of Razors . He's fragile, but he's gonna kill a lot of cards that run into it.

March 2, 2011 7:20 p.m.

Severijn says... #10

Then I listened to the podcast some more and heard a lot of my recommendations. How awkward. Anyway, I'll try to make it up by suggesting some more cards!

First of all, I'd try to run one of the many books out there, like Jayemdae Tome in addition to serum tank. The original card advantage machine has always been a great card in my red EDH decks, and I guess it will be here too.

Instead of living armor, you could run card:Belbe's Armor. It is reusable and has a massive upside. It can easily save most creatures from burn-based removal, it can negate an attacker. It's a great card if you can afford it.

Similarly, Pyrohemia goes well with a lot of high toughness creatures. You could run it instead of slice&dice.

Assuming you don't mind losing walls, you could use Heat Stroke as a combo with fumiko. They're losing their awesome creatures and you're trading walls for it. Seems fair.

Finally, red often just needs a way to zap something. Knollspine Invocation can turn any card in your hand into a Blaze at instant speed. Perhaps you could replace ogre's cleaver with this. Works great with phoenices by the way.

March 3, 2011 3:05 a.m.

cyclicide says... #12

Hey Rhad, you commented on my Fumiko deck (which hasn't been updated on TappedOut for a while now). I agree that Blockbuster , Rock Slide , and other "punish attacking" cards are pretty underwhelming when actually played. The best thing I found to up the playability of the deck was to throw in a bunch of dragons; they aren't on-theme, but they did stop me from losing every game :)

April 9, 2011 2:57 a.m.

permhole96 says... #13

damn, i was hoping to be able to help out but i just dont run mono red. i dont have any knowledge about any red cards...

i guess my only suggestion would be Comet Storm or Fireball

but this is one of the only mono red decks that i actually like. +1 from me!

August 15, 2011 11:17 p.m.

Rhadamanthus says... #14

You know, I'm surprised I didn't already have Comet Storm in here. I'll try to remember to check and see if I have any spare copies of it when I have some time later.

August 16, 2011 10:42 a.m.

gordoman0329 says... #15

This deck is hilarious. Your general's ability would keep forcing people to attack, which stops a lot of build up that people might attempt (Like all the EDH players do in my playgroup - none are really aggro, which makes games slow). I love it. +1 from me.

August 24, 2011 4:51 p.m.