sweet - the cheap artifacts and artifact lands are great for attaching a beefy plating to the ornithopter on turn four or five and flying the hell out of them, or similarly casting a pumped master and soul-firing away half of their life.
That canonist in the sideboard would be a great way to slow down opponents, but there'd have to be 4 of them to make it effective - perhaps as a replacement for the enforcers or ravangers? Delay is perfect for dealing with counterspells and artifact removal - by the time the delayed spell comes back into play, you'll have already almost won.
Anyway, this looks like a lot of fun to play, especially if your opponent doesn't know what's coming. Playing expensive cards for free is always a good thing, and affinity definitely lets you do that. After a few mental playthroughs, it seems like you could easily do lethal damage either through a beefy ornithopter or soul fire on turn 7 without needing much luck drawing.
sweet - the cheap artifacts and artifact lands are great for attaching a beefy plating to the ornithopter on turn four or five and flying the hell out of them, or similarly casting a pumped master and soul-firing away half of their life.
That canonist in the sideboard would be a great way to slow down opponents, but there'd have to be 4 of them to make it effective - perhaps as a replacement for the enforcers or ravangers? Delay is perfect for dealing with counterspells and artifact removal - by the time the delayed spell comes back into play, you'll have already almost won.
Anyway, this looks like a lot of fun to play, especially if your opponent doesn't know what's coming. Playing expensive cards for free is always a good thing, and affinity definitely lets you do that. After a few mental playthroughs, it seems like you could easily do lethal damage either through a beefy ornithopter or soul fire on turn 7 without needing much luck drawing.
Excellent use of artifacts. This is a great deck.
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