This deck is for the most part circled around Greensleeves, Maro-Sorcerer third ability to make the 3/3 badgers, so playing extra lands as well re-playing lands from the graveyard are super helpful. The nice thing is we can just use lands that are already beneficial that sacrifice themselves, so cards like Evolving Wilds or Riveteers Overlook are great examples of lands that can be re-used to make more badgers. We then need cards like Ramunap Excavator, Conduit of Worlds or my favorite Ancient Greenwarden to get them back from the graveyard.

I've built in some redundancy to ensure I can do things like play cards from the graveyard, or play extra lands each turn. There are a few creature tutors like (Archdruid's Charm + Sylvan Tutor + Worldly Tutor ) to help find things like Azusa, Lost but Seeking or Oracle of Mul Daya, as well as the already mentioned Ramunap excavator or Ancient Greenwarden.

I'm currently using cards like Overwhelming Stampede, Triumph of the Hordes and Nissa, Ascended Animist as win conditions. While cards like Rampaging Baloths and Scute Swarm aren't actual win conditions, they can put bodies on the field if the commander tax gets way too high, or just add to the army alongside the badgers.

This is my first crack at making a land based deck like this so, hopefully I'm not too far off the mark.

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Date added 1 year
Last updated 2 days
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

31 - 0 Rares

14 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.13
Tokens Badger 3/3 G, Beast 3/3 G, Beast 4/4 G, Copy Clone, Forest Dryad 1/1 G, Insect 1/1 G, Phyrexian Horror X/X G, Wurm 6/6 G
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