Circle of Confinement

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Circle of Confinement

Enchantment

When this enters the battlefield, exile target creature an opponent controls with converted mana cost/mana value 3 or less until this leaves the battlefield.

Whenever an opponent casts a Vampire spell with the same name as a card exiled with this, you gain 2 life. (This is a linked ability, linked to the ability in the first paragraph on the card named "Circle of Confinement". You only gain life if the Vampire spell has the same name as the creature that was exiled via the ability in the first paragraph.)

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