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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Treefolk Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
GrimlockVIII on Group Huggies - Gluntch, the Bestower
8 months ago
Love Gluntch; such a weird and unassuming commander at first glance, but that's how he catches you lackin.
I would suggest a card or two that lets you hit with toughness instead of power to suddenly surprise your opponents with the threat of Gluntch commander damage. Assault Formation and Treefolk Umbra come to mind.
amarthaler on EDH Arcades, the Strategist
1 year ago
Major update!
The deck has been running well when I draw the right cards, but stalls out or is clunky when I don't draw good cards. I think the best starting point to smooth the deck out is by reducing the amount of counterspells to open up room for smoother mana (in the form of mana rocks), spells that asymmetrically counteract something but benefit me, and some stronger walls that - although will cost more - will have better payoffs. That all being said, here's the ins/outs.
Out: An Offer You Can't Refuse... Wall of Vines... Stoneskin... Wall of Resistance... Treefolk Umbra... Mana Leak... Bane's Contingency... Wall of Stolen Identity... Vedalken Orrery... Wall of Ice... Render Silent
In: Heroic Intervention... Fog Bank... Snake Umbra... Wingmantle Chaplain... Brave the Sands... Talisman of Curiosity... Talisman of Unity... Talisman of Progress... Wall of Nets... Eerie Interlude... Champion's Helm
A lot of card swaps which we'll test out. Some may get reversed back in. That's the fun of developing a deck over time!
LeonSpires on Arcades: The Writing on the Wall
1 year ago
@ amarthaler Thank you for the compliment and checking out my list. I took a look at your list it also looks like a lot of fun.
I recently built the deck so I haven't done much playtesting yet. I am not sure what cards I need to cut to add other cards so all suggestions are welcome.
I like Robe of Stars, Treefolk Umbra, and Stoneskin. I'll try and work them in at some point.
Glaring Spotlight strikes me as a worse Akroma's Will but I might give it a go. I wish Fortified Area was errata to say defender and not just wall. Concerted Effort is too group hug for my tastes.
amarthaler on Arcades: The Writing on the Wall
1 year ago
Great build! Here's some of my personal favorites in my Wall Tribal deck:
Highly recommend Robe of Stars and/or Treefolk Umbra to keep Arcades safe from wipes.
Stoneskin is a sneaky punisher, as well as Glaring Spotlight for a fun finisher!
Fortified Area is just plain fun as is Concerted Effort.
amarthaler on Bear Pride
1 year ago
Great deck - I love the fact the Commander is not Ayula and the theme is interesting. I've saved it in a folder and may build a similar one in the future!
I don't have any suggestions really, you have a good deck list going. Some staples I may consider putting in my own build:
- Glorious Sunrise - utility
- Treefolk Umbra - protect Ruxa
- Glaring Spotlight - finisher
There's nothing worse than having an army of creatures in tribal decks and they all get chump blocked!
- Primal Rage - trample
- Stampede - trample
- Overwhelming Encounter - trample
amarthaler on EDH Arcades, the Strategist
1 year ago
Updates!
In: Treefolk Umbra and Kabira Takedown Flip
Out: Wall of Runes and 1x Plains
Kabira Takedown gives some flexibility to play either a land or single target removal. Treefolk Umbra is a great way to put Arcades into combat with our Defenders and give us another potential win con through Commander damage. Also the protection of Totem Armor is great for Arcades.
qbaq84 on EDH Arcades, the Strategist
1 year ago
I found Treefolk Umbra quite usefull to play on Arcades, the Strategist. Hit for 7 commander damage with flying and vigilance and one additional life puts some preasure on opponents.
Also Kabira Takedown Flip instead of 1 Plains can be life-saving.
Max_Hammer on
1 year ago
That's true, you do probably need some protection. Thankfully, green loves hexproof. Also, you're 100% right about Neverwinter but it's still not a terrible deal.
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Treefolk Umbra, Snake Umbra, Boar Umbra, Spider Umbra, and most importantly, Bear Umbra are all of the green totem armor cards that will protect against destroys and combat damage. Some of them are great, others so-so, I'll let you decide.
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Alpha Authority is a good one, especially since hydras love trample.
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Heroic Intervention, Blossoming Defense, and Vines of Vastwood are all instant speed cards that say "Don't touch my shit." There are plenty more out there, by the way, but those are the ones I like.
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Swiftfoot Boots and Whispersilk Cloak all also offer protection, and they'll stay on the field after a board wipe or something.
Have (1) | reikitavi |
Want (1) | freshie9000 |