Hermit Druid

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hermit Druid

Creature — Human Druid

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Crow_Umbra on The Charnel Army

6 days ago

I'm not sure if the revealing has any effect on the binned cards being accessible via Coram's last ability, but Hermit Druid could be a means to quickly fill up your yard. Since you're running 7ish basics, you might only need an activation or two to be set.

Coward_Token on Modern Horizons 3

2 weeks ago

Finally

Coram: Kagha, Shadow Archdruid on (red) steroids, but as she's AFAIK not too popular I feel that's not saying too much. Only on your turns. Worth noting that e.g. Hermit Druid works too.

Cayth, Famed Mechanist: "I have no idea who you are." Anyway, all your creature spells coming with a free token or even counter probably has some combo potential, even if Cloudstone Curio is out.

Azlask the Swelling Scourge: Spawning Pit works well here.

Ulalek, Fused Atrocity: Dimensional Infiltrator's time to shine!

Disa the Restless: I dare you to cast Mnemonic Betrayal

Omo, Queen of Vesuva: Not just "changeling counter" since it needs to cover both creatures and land. I kinda wish the counters had their own intrinsic rules, like flying counters. Note that land creatures don't get pseudo-changeling.

Kozilek, the Broken Reality: Does a card that you need to pay nine mana for really need even a minor drawback?

Sorin of House Markov: first extort commander!

Ral, Monsoon Mage: Not a fan of the flip damage. Can't red just have their own reliable Baral, Chief of Compliance?

Volatile Stormdrake: Nerfed Gilded Drake is still pretty good; plenty of high-value creatures at MV <=4. A sorcery-speed kill spell that pierces indestructible isn't horrible either (especially if it has a good on-death trigger.)

Flare of Fortitude: kinda wish this was Flare of Angel's Grace instead.

Trickster's Elk: I kinda hate this? IIRC, Kenrith's Transformation was a break, or at least a strong bend due to time constraints.

Trapdoorspyder on Combo Gak

1 year ago

Really cool deck! I like all of the differed lines of play that are available. I did have some questions though. How do Devoted Druid and Quillspike provide infinite mana when on Necrotic Ooze? I don't see where the extra mana each cycle comes from. I believe Channeler Initiate is one that actually provides infinite mana, although it doesn't allow weaving in Hermit Druid. Instead, I believe Syr Konrad could be used as he doesn't require tapping. He also allows for converting the mana combos into the self mill needed for winning the game. Of course, if it does work with quillspike then it would be redundant, but I don't see how it does.

Icaruskid on The Wizard of Ooze | The Mimeoplasm [Powered]

1 year ago

Yeah Dangerwillrobinson79, it has great replay value because you end up mixing and matching different Frankenstein combinations with The Mimeoplasm, you can win through big bruisers that you keep reanimating, or even steal games with Sidisi, Brood Tyrant after a Hermit Druid activation. There are other toolbox modes too like getting Glen Elendra Archmage out once The Mimeoplasm is on board to keep protection live, or using Stormtide Leviathan and/or Toxrill, the Corrosive to control the board. It's always different and never feels unfair so it's a ton of fun for me.

immakinganezehaldeck on Sisay Toolbox (Casual CEDH)

1 year ago

Update 10/13/22

Thinking of trimming back the fat a bit after some play testing.

Regarding the creature sub-theme - Grenzo, Dungeon Warden was a cool add, but it was a heavy mana cost off the bat to put a relevant one into play, plus its hit rate was somewhat low when I was goldfishing.

I also want to work in the Hermit Druid + Sevinne's Reclamation + Thassa's Oracle combo. The lands base is pretty much all non basic now, and Thassa’s can be swapped out for Jace, Wielder of Mysteries. Reclamation can still recur a lot of things in the deck, and Oracle is still compatible with Tainted Pact.

A lot of the legends in the deck already were added as silver bullets (e.g Anafenza, the Foremost. I think some of these should be cut in favor of more value-grinding legends. (While keeping the legendary count and overall curve intact.

OUT: - Grenzo, Dungeon Warden - Jace, Wielder of Mysteries - The 5 basic lands

IN: - Hermit Druid - Sevinne's Reclamation - Thassa's Oracle - 5 non basic lands - Anafenza, the Foremost

(I’ll update the ins/outs in another comment, These are not yet fleshed out.)

DawnsRayofLight on Graveyard Shift (Muldrotha)

1 year ago

It may seem janky, but many of the sagas work well in Muldrotha

Phyrexian Scriptures

The Cruelty of Gix

The Phasing of Zhalfir

2 of the above are recurring board wipes

Perpetual Timepiece for protection and more mill

Hermit Druid can help the turbo aspect of the deck, especially if you play Thassa's Oracle and related cards

Jeweled Lotus Is helpful for casting/recasting Muldrotha

Some other combos you could consider:

Mikaeus, the Unhallowed and Melira, Sylvok Outcast combo well with persist creatures like River Kelpie, Woodfall Primus, Glen Elendra Archmage, Putrid Goblin, and Puppeteer Clique as infinite sac targets.

Melira also works with Devoted Druid for infinite mana

Mikaeus also combos with Walking Ballista (and a sac outlet) or Triskelion

Walking Ballista is a good outlet for infinite mana as is Finale of Devastation

wallisface on First Deck

1 year ago

Some suggestions:

  • Always aim to get your deck down to 60 cards. Playing anything over this number will lead to a less consistent and weaker deck.

  • Aim for the vast majority of your deck to be playsets (4-ofs) of cards. At the moment you're playing all your cards as 1-ofs or 2-ofs, which is going to lead to massive consistency issues, and make it really hard to enact any kind of actual plan. A good plan for new players building a deck is to pick 9 cards, and run a playset of each of these (making 36 cards total), alongside 24 lands.

  • At the moment your mana curve looks waaay too high. Modern decks typically can't justify running more than 4 cards (1 playset) costing 4 mana, and then often run nothing above this cost. You've currently got 16 cards costing 4-or-more mana, which is going to lead to your deck being quite slow/clumsy. Going from the before example of choosing 9 cards to build your deck from, i'd suggest those cards have should a mana curve something like 1,1,1,2,2,2,3,3,4.

  • Keep in mind Hermit Druid is not modern legal. You can tell this quite quickly as the site has highlighted this card red on your list.

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