Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Clever Conjurer
Creature — Gnome Wizard
Mage Hand — : Untap target permanent not named Clever Conjurer. Activate this ability only as a sorcery.
king-saproling on Minn Commander (Decklist only)
2 years ago
You might like these: Alhammarret's Archive, Sakashima the Impostor, Azami, Lady of Scrolls, Merfolk Looter, Archivist, Enclave Cryptologist, Jacob Hauken, Inspector Flip, Sindbad, Thought Courier, Cephalid Broker, Aphetto Alchemist, Vizier of Tumbling Sands, Kelpie Guide, Clever Conjurer, Drowned Rusalka, Psychosis Crawler
king-saproling on
2 years ago
You might like these: Aggravated Assault, Aphetto Alchemist, Magewright's Stone, Illusionist's Bracers, Battlemage's Bracers, Thassa's Ire, High Alert, Heartstone, Vizier of Tumbling Sands, Kelpie Guide, Clever Conjurer, Contagion Engine
Omniscience_is_life on None
2 years ago
I'd he happy to help! I'd recommend starting with around 10 cards that ramp your mana (Llanowar Elves, Rampant Growth, Arcane Signet, and more), 10 that draw you more cards (Armorcraft Judge, Bred for the Hunt, Benthic Biomancer, Fathom Mage, Inspiring Call, Towashi Guide-Bot, and stuff like that). After that, around 10 more cards should be dedicated to dealing with scary things your opponents play (like Beast Within, Ravenform, Resculpt, You Find a Cursed Idol, Oversimplify, plus others like those), 37ish lands (this one is a little more flexible, just see how many makes it so you're getting enough each game. You can also use the MDFC land/spells from Zendikar Rising, such as Glasspool Mimic Flip, Tangled Florahedron Flip, and Vastwood Fortification Flip.
Once you have all that, the rest can really just be whatever you want. A bunch of cool creatures with strong activated abilities for your commander (I can give some suggestions if you want, but it sounds like you already have some ideas), some ways to untap those creatures with cards like Kiora's Follower, Kelpie Guide, and Clever Conjurer, and some ways to get counters on your creatures like Bow of Nylea, Burst of Strength, Ecologist's Terrarium, Jiang Yanggu, Wildcrafter, Hadana's Climb Flip, and Ivy Lane Denizen.
Have fun, and let me know if there's anything else at all I can help with!