Chain Veil Teferi

Commander / EDH LabManiac_Sigi

SCORE: 283 | 215 COMMENTS | 220492 VIEWS | IN 214 FOLDERS


LabManiac_Sigi says... #1

Yup, Tinker is far better than Reshape, and Reshape is easily our worst artifact Tutor, but alas, Tinker is banned. If it were legal however, I'd probably still run Reshape to have even more redundancy.

March 9, 2017 9:37 a.m.

benjameenbear7 says... #2

NeunviertelGood game vid. The quality was good and the banter, as noted in the Youtube comments, was great.

Grafdigger's Cage does say library, huh? Totally forgot about that clause. Yisan sucks so much more now with that card in play.

March 9, 2017 12:39 p.m.

Tristanraid says... #3

Looks amazing. I have most of these cards. Going to give it a try.

March 17, 2017 1:07 a.m.

LabManiac_Sigi says... #4

Thanks! I hope you'll have a great time with it.

March 17, 2017 10:37 a.m.

Dalwinco says... #5

Dumb question. How does timetwister/stroke of genius make a win?

March 18, 2017 12:32 p.m.

LabManiac_Sigi says... #6

Very good question, actually - we had that come up on the Teferi Discord a couple of days ago. There are two different ways, depending on whether you have access to the Chain Veil combo or not (I'll also talk to neo about including that explanation in the Primer somewhere):

  1. With Chain Veil: You draw your whole deck, cast Stroke of Genius for at least x + 1, where x is the number of cards in their library, on one opponent to mill them out. Stroke hits the graveyard. Now, you cast Timetwister to shuffle it back into your library. After that, you +1 Teferi until you find Stroke again/have your whole deck in your hand, which lets you cast it again to mill our your second opponent. For your third opponent, you can flash it back with Snapcaster Mage to mill them out as well. If you somehow have more than three opponents, you can also use Time Spiral to get it back once, or you can flash back Timetwister with Snapcaster/JVP to shuffle it back once more.

  2. Without Chain Veil: The way you do it is the same, but instead of using Teferi to draw your whole deck, you repeatedly use Sensei's Divining Top + Rings of Brighthearth to copy the Sensei's Divining Top draw. This lets you draw one card + Top itself, which means that you can replay top and keep drawing cards if you have infinite colourless Mana.

March 18, 2017 12:42 p.m.

HeavenlyAxe says... #7

Two cards I would like to suggest.

The first is Padeem, Consul of Innovation. Both effects I have found to be amazing, but I particularly enjoy the draw. The hex proof has won me games. His mana cost is a little high however so I understand why maybe not an include, but hes also a good drop when you have a good mana hand but will run out of gas.

The second and better card in my opinion is Dimensional Infiltrator. He's an alternate win-con that with the right hand can win turn one or two. Hes very cheap and can be activated at instant speed so near uninterruptible, and you have everything else he needs already in deck. So a one card switch. Oh and he has flash!!!

Would enjoy your thoughts!

March 20, 2017 9:55 p.m. Edited.

LabManiac_Sigi says... #8

Padeem is a card I might consider running if I basically had to play Archenemy every game and people started packing a ton of artifact removal just for me. But in most competitive Metas, where decks are supposed to be on somewhat equal footing, our artifacts won't be interacted with enough to require giving them Hexproof. Another issue with Padeem is that the card draw he provides is incremental advantage, which is not something Teferi decks traditionally use. The only two pieces of incremental advantage we run are Sensei's Divining Top and JVP, with the latter also providing a lot of immediate advantage once he flips. Incremental advantages take several turns to really take effect, and that's not something we can afford to invest in, even if we drop him, say, Turn 2. Four Mana is a fairly big jump up from 3 Mana, which means that all of our spells that cost 4 Mana (or more) need to either provide us with a massive immediate advantage (think Memory Jar, Time Spiral) or win the game for us (Chain Veil, Tezzeret to tutor Chain Veil). Padeem does neither of those, unfortunately.

Dimensional Infiltrator is interesting, and I appreciate the creativity that goes into that choice. However, there are two reasons why we don't need it:

  1. Diversifying win conditions is not something that Teferi needs to do.
  2. Having Infiltrator as a wincon opens up a whole avenue of interaction for our opponents that they previously had no access to: creature removal. As stated in the Primer, creature removal is basically useless against us, but with Dimensional Infiltrator as a win condition, it suddenly becomes very good.
March 21, 2017 9:44 a.m.

Rarian says... #9

Neunviertel - I have a question of a different matter, among my decks the mono blue deck I've played with was high tide azami which I plan to change into Teferi, the build I'll start with is the exact same as yours because this primer is truly outstanding and I feel like it's the best way to go with Teferi. I own all but two cards from your list which are Tabernacle and Workshop. Which should be the first one I purchase? I feel like Workshop helps a lot with explosive openings but my meta is quite heavy on creatures (e.g. yisan, boonweaver karador, meren stax).on the other hand Workshop is quite cheaper :P. I'll probably get both of them but which one is more crucial for you?

The other thing is the issue of expedition map. Without tabernacle and workshop I feel like it's a free spot. What card you'd put in its place? I was thinking about either vedalken shackles or engulf the shore (because without tabernacle I lack mass removal).

March 21, 2017 10:08 a.m.

If you really wanted to get one of the two, I'd say go for Tabernacle first. It's a card you're gonna want in many different competitive EDH decks, and one of our best pieces of creature hate. And yeah, you're spot on about Expedition Map - one piece of Tech I'm currently considering is Portcullis for more creature hate, but Engulf the Shore is also decent. Take that one if lots of creatures is your problem, and Shackles if you only need to deal with some key creatures.

March 21, 2017 10:36 a.m.

Hey, thanks! The main purpose of Stroke of Genius is as a secondary win condition if we somehow can't go for the Ugin win. The reason why I chose Stroke of Genius over Blue Sun's Zenith is that it's much easier to cast (X2U instead of XUUU) outside of that win condition. While that's not something we normally want to do, Stroke makes it much easier for us to pull off if we really have to. The reason why Stroke works as a backup win condition is because we can bring it back with Timetwister, Time Spiral, and Snapcaster Mage after we've gone infinite on Mana and Draw with Teferi + Chain Veil.

April 6, 2017 12:20 p.m.

HeavenlyAxe says... #12

I see no reason not to be running Scroll Rack. It's not listed in your notable exclusions. Your even running the fetches to take advantage of the shuffle. As well as other shuffle effects.

April 20, 2017 1:02 p.m.

HeavenlyAxe says... #13

Also might as well run Wasteland as you are running Strip Mine and I'm assuming you would only strip non-basics most of the time anyways.

April 20, 2017 1:23 p.m.

Wasadia123 says... #14

Heavenly Axe: I have my own chain veil teferi, and although I obviously haven't made this one, I thought it might be useful to here my reasons why. For Wasteland, the reason I don't run it isn't lack of power or anything, it's taking away a colored mana slot in the mana base. Teferi is incredibly strong once it starts going, but you need plenty of sources of colored mana. If you've noticed, there's not many artifacts in the deck that produce colored mana, so to combo off with the Chain Veil you usually need about two basic lands, and you want to maximize your capacity of keepable hands.As for Scroll Rack, I originally had it in my version, but had to cut it, not because it's not great, I love the interaction with fetches, but because it happened to be the least playable card in my deck. If something else gets banned, or gets cut due to a rules change, I would include it at once, but for me it doesn't fit in the deck.

April 21, 2017 4:40 p.m.

Re HeavenlyAxe: While Scroll Rack looks like a fine card on paper, there are several reasons why it doesn't fit into Teferi. You did identify that the deck does indeed have enough shuffle effects to justify its inclusion in that regard, but there's much more to that card.

  1. It's slow: Scroll Rack takes uses up three Mana at a point in the game where we usually want to develop our board. Due to several of our Mana-positive rocks being non-untapping (Mana Vault, Grim Monolith, Basalt Monolith), we don't actually have that much Mana we can comfortably use on things like Scroll Rack. And if you're looking to only use it when the game goes longer, then that's honestly not a good way to look at it. You want to minimise the amount of cards that are going to be useless in half (or more) of your games.

  2. The deck already has plenty of draw and card selection that's significantly more powerful than Scroll Rack.

  3. It doesn't actually generate card advantage: Scroll Rack doesn't draw us cards, and it also doesn't really provide card selection outside of being used with a shuffle effect.

All in all, Scroll Rack is the kinda card you'd run when there's nothing better to run for card selection in your colours (think like Mono White with Scroll Rack + Land Tax). Teferi has a lot of better options, so we don't need a card like that. For Wasteland, I'll point you towards Wasadia123's comment, since they were spot on.

April 21, 2017 6:26 p.m.

_Delta_ says... #16

Have you considered As Foretold here maybe? Or do you think that maybe it will be too slow for this?

Anyways looks like a good deck you have here for sure, +1.

April 21, 2017 11:46 p.m.

Thanks a lot! And yeah, I thought about it for a bit, and probably would've played it if the card made it possible to play my Sorceries or Mana rocks on other people's turns. Sadly, it doesn't, and it takes several turns cycles to really start being useful, so it'd be another one of those cards that aren't useful when we're going for a fast combo win.

April 22, 2017 10:12 a.m.

Ishmokin says... #18

Awesome list!

Just some questions: What's your thoughts on using Turnabout to Maximize high tide. Also with the amount of artifacts mana you have, how useful has high tide been?

May 1, 2017 10:54 p.m.

Think of High Tide in this deck more as Dark Ritual than as High Tide in something like JVP. We're not trying to do big HT combo turns with it, we can use it as a ritual effect to get a bit more mana or as an enabler for the Chain Veil combo, which it has been doing a very good job of. That's why cards like Turnabout or Candelabra of Tawnos are not good in Teferi.

May 2, 2017 7:44 a.m.

NeXuSDeSiGn says... #20

Hey, great list and excellent article!

I am just wondering about arcane denial as a hard exclusion. Are situations where arcane denial can function as a draw three, and situations where less threatening/crippled players can be made threatening not relavent enough to warrant inclusion? Just curious about your thoughts on the matter. Thanks!

May 21, 2017 12:30 a.m.

Thanks! The idea behind why Arcane Denial is bad can be boiled down to a very simple concept: if your opponents aren't playing bad card, then you can't make them draw bad/useless cards off Arcane Denial. The other reason is that the deck already had enough slots devoted to countermagic, and the ones in there are all better than Arcane Denial.

May 21, 2017 8:33 a.m.

Mfstrom says... #22

Hi, very nice decklist.

I have two questions that I hope you can find the time to answer.

I dont have acces to Timetwister or Tabernacle. Is this deck any good without those? And if I had to buy one of the them, which one is best for this deck? I'm thinking that Timetwister is best since it is part of combo and therefore good in all match-ups where as Tabernacle is only really good in certain match-ups.

Hope you will answer me, cheers.

May 22, 2017 6:33 a.m.

have you thought about Gemstone Caverns? Seems like a situational Chrome Mox. It's not a super bad draw later cause it's just a land.

June 5, 2017 12:27 p.m.

Gemstone Caverns is a card that, from my experience, is completely useless outside of dedicated fast combo lists (think Sidisi ANF or Doomsday Grenzo). Here are a few reasons as to why it's bad in this specific list:

  • We still like High Tide quite a lot even if it's not a key card like it is in JVP, and we don't need the colourfixing provided by it at all
  • The chance of getting it in our opening hand is REALLY low
  • In a deck that's as focused on card advantage as this, even if we were to have it in our opener, it would immediately set us back two cards (Caverns itself and the card we exiled for it).
  • At the same time, it only provides a fairly miniscule mana advantage in a deck that's already one of the best in the format at quickly getting to high amounts of mana.
June 5, 2017 3:40 p.m.

Makes sense to me,just wanted to hear your thoughts on it

June 6, 2017 10:22 a.m.

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