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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Zareth San, the Trickster
Legendary Creature — Merfolk Rogue
Flash
, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.
Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
GatheringGamings on Cedh Nymris Flash
2 years ago
I love the Idea of this deck! I'm honestly sad to say that Zareth San, the Trickster doesn't work that way. Zareth can only be cheated out from your hand. Sorry!
patmurphy1986 on Sneak Attack - modified precon!
2 years ago
Just going to put some cards here I think you should add if you want to focus on Milling. The deck needs more big mill in order to win/turn on big creatures. Let me know if you want me to suggest cards to remove.
wallisface on Dimir Rogues help
2 years ago
Some thoughts:
-
your land count feels too low considering you need 3-4 mana. I’d suggest 23 lands.
-
Mishra's Bauble doesn’t really help you at all here so i’m not sure why you’re running it.
-
Aether Gust is a sideboard card at best. There’s too many matchups where it will do nothing.
-
I think you need more interaction. Outside of Drown in the Loch you don’t really have much solid removal/countermagic. I’d suggest getting Fatal Push, Counterspell, and Infernal Grasp.
-
Dauthi Voidwalker seems like a nonbo with all your other cards that want your opponents graveyard full (Drown in the Loch, Blackbloom Rogue Flip, Zareth San, the Trickster etc)
Epicurus on Card creation challenge
2 years ago
FauxFaux: It's hard to tell if the ninjutsu ability of Hanasaka is meant to have returning an attacking turtle to your hand as an additional cost, but I assume that you meant for it to only be applicable to attacking turtles specifically. If that's the case, then it isn't technically ninjutsu. You would have to actually spell it out, like how Zareth San, the Trickster technically has "Rogue Ninjutsu," but since you can only use it for attacking, unblocked Rogues, it doesn't follow the rules for ninjutsu.
Does that make sense?
Anyway, I'm on a short break from work, so I don't have time to answer the current challenge. Sorry for the interruption.
wallisface on
2 years ago
Some thoughts:
-
Try getting down to 60 cards. Every card above 60 in a modern deck, weakens it by making its hands and draws weaker and less-consistent.
-
20 lands is waaay too low, considering your dependence on 3-mana cards, and the fact you're running 4-and-5 mana cards also. I would suggest raising this to 23-24 lands.
-
Running no 1-drop cards feels like a big mistake. Not having anything to do turn 1 is going to hurt you a lot, and put you behind in the game from the start (particularly, if you're going second). You're currently running over 30 3-drops which is faaar too many, I would suggest halving that count to get more 1-mana cards and even-out your curve.
-
Mill cards like Mind Grind and Psychic Strike don't feel good here, as you're never likely to ever be able to actually mill your opponent out of cards (Mill only works as an all-in strategy). I would suggest ditching them.
-
I would also suggest ditching Siren of the Silent Song, Zareth San, the Trickster, and Mirror Image. With Siren of the Silent Song, by turn 5 (the earliest it'll be able to untap) most decks have played every card from their hand anyway, so it's not going to do anything. With Zareth San, the Trickster, you have no rogues to accelerate it or sneak-it-out, so it becomes too slow and easy to deal with. With Mirror Image, I don't see you needing additional copies of anything, and it's probably better-off being an extra control-card or draw-card.
-
I would suggest upgrading your control cards with stuff like Counterspell. You should also seek to replace Murder as it's baaad - good replacements would be Fatal Push and/or Infernal Grasp.
-
I would also recommend Unearth over Minion's Return
ChefNishi on milling murder
2 years ago
You should replace Zareth San, the Trickster with Bruvac the Grandiloquent.
Gingervitis on Krydle of Baldur's Gate
2 years ago
Zareth San, the Trickster would be a good addition I believe
brianizbrewtal on Anowon, the Ruin Guy
2 years ago
Alright, so since we've last chatted about my Anowon deck, I've overhauled it and even won a game with it! If you haven't had too many troubles with land drops then keep it, or else bump it up one or two more. Idk your budget so I'll just mention what I think works well so you can lmk otherwise.
I'd switch out
Talisman of Dominance
for an
Underground River
. Def take out
Mesmeric Orb
as you don't want to be feeding your graveyard so your meta doesn't take advantage of that.
Skyclave Relic
can be replaced with
Commander's Sphere
. Costs the same, but it'll draw you a card once you're caught up on mana.
Sword of Hearth and Home
is the new
Sword of the Animist
and oh man is it good. The blink plus the untapped land, chefs kiss.
Even though Anowon helps mill, I think the main focus is not to do so much milling and get your attacks in with the side effect being mill. Ironically enough, I won by decking someone after I used
Zareth San, the Trickster
to steal some crazy aura that buffed up my faerie rogue up by +20/+20 to KO the person before lol. If you take a look a mine, my theme seems to be "copying". I want to keep copying that next thing that'll push me forward.
Does your group have a more cEDH or just high powered vibe? Cause that'll change what I might recommend.
Arcane Denial
is already better than
Counterspell
bc counterspell is just a 1 for 1. Replace with
Pact of Negation
,
Fierce Guardianship
or if your group plays a lot of 1 drops, then
Mental Misstep
as that'll bring the salt. Keep a counter in hand just for that
Rise of the Dark Realms
!
Your removal could also use a boost. I would take out
Go for the Throat
and
Hagra Mauling
Flip and throw in
Murderous Rider
. You could also see the removal I'm running and possibly switch the mentioned cards for those. You could possibly even add
Hero's Downfall
but M.Rider is the better version of that card.
Board wipes are good, but why crux though? I can understand if that's just what you have, then do it up. If you can, replace with
Damnation
or just cut it as you already have
Toxic Deluge
which is pretty much the best board wipe. Kudos!
Windfall
can take a hike, unless you're going to add
Hullbreacher
or
Narset, Parter of Veils
. If you're trying to be oppressive that is LOL. You have decent draw already and you wouldn't want to feed your opponent that Realms! If you need to replace then add
Midnight Clock
(might get destroyed) or
Into the Story
.
As far as creatures go, make them unblockable with
Whispersilk Cloak
like you mentioned a while ago. It works wonders. Look at my list and see what I'm running, bc there are so many options. I highly recommend
Dauthi Voidwalker
. If you're able to put a void counter on "rise" after milling everyone out a bunch, you can sac DV and use it against the card's owner and make them suffer! Because that's what Commander is all about, right?
If you have any more questions feel free to ask! I'm always down to help and welcome all the advice people give me as well. Wreck your playgroup next time you get together!