Gidgetimer
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Said on
Will Copying a …...
#2
Oh, I see where the confusion is. I didn't say the combination of the -2, Lightning Bolt, and Fork gave three triggers. I said that copying Lightning Bolt with the -2 gave two triggers. Then I said that copying Lightning Bolt via Fork gives three total triggers. They were two different thoughts explaining Ral, Storm Conduit triggers based on how you copy a spell. I guess I could have been more clear by using a different ability, like Lithoform Engine, as an example. This would have made it more clear that there wasn't an assumption of the -2 in both scenarios.
You are correct about there being four triggers with the -2 AND Fork. Copies of spells are not cast, they are simply created on the stack. Some abilities, like on Isochron Scepter, let you make copies of cards not on the stack and then cast them. These abilities will trigger Ral from casting, but they will not trigger it from copying the card (since what was copied was not a spell.)
June 11, 2024 5:09 p.m.
Said on
Mirrorwing dragon copying …...
#3
Yes, you will still get the copies. The spell is not targeted by Mirrorwing Dragon's ability and will not therefore fizzle. The ability will require information from the game (the spell's copiable characteristics) and will use last known information since the spell is no longer in the expected zone.
June 10, 2024 11:23 p.m.
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Will Copying a …...
#4
None of the scenarios above asked about the -2 and Fork. This scenario would indeed trigger Ral, Storm Conduit 4 times. (casting Lightning Bolt and Fork and copies made from -2 and from Fork).
I'm not sure where you are getting five triggers from. Are you wondering about -2, Fork, and Riku of Two Reflections? Because at that point the best strategic choice is just to copy the Fork instead of the Lightning Bolt with Riku and just make infinite copies by forking your Fork repeatedly.
June 10, 2024 7:21 p.m.
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Gitrog, Ravenous ride …...
#5
Front has 1 black triangle. Back has 2 white triangles.
June 9, 2024 5:24 p.m.
Said on
Gitrog, Ravenous ride …...
#6
You will not be able to put the back face lands into the battlefield off of The Gitrog, Ravenous Ride.
The Gitrog, Ravenous Ride allows you to "put land cards from your hand onto the battlefield" not "play lands". The difference between the wording is slight, but important.
In all zones except the stack and the battlefield MDFCs only have the characteristics of their front face. MDFCs like Disciple of Freyalise Flip can not be put onto the battlefield from The Gitrog, Ravenous Ride's ability. MDFCs that are lands on both sides allow you to only put the front face in off of The Gitrog, Ravenous Ride (Darkbore Pathway Flip could be put into play, but Slitherbore Pathway Flip could not).
If an effect were allowing you to play lands from somewhere besides your hand, or allowing you to play extra lands then you can put any face of a MDFC that is a land into the battlefield.
June 9, 2024 3:17 p.m.
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Should I Keep …...
#7
Both are good creatures, really it just comes down to a meta call. Will taxing non-creatures/drawing be better for your game plan or will not allowing your opponents to respond to you.
June 2, 2024 10:25 p.m.
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Should I Keep …...
#8
I was suggesting it as a card that fits the deck. TBH I didn't notice the Myrel, Shield of Argive and kinda forget about her because she is worse in the decks that I usually run that effect in. But, yeah run Grand Abolisher for redundancy of the effect, it is a very good effect if you have room for both.
June 2, 2024 5:35 p.m.
Said on
Brenard and Tarmogoyf?...
#9
You can link cards by enclosing their names in double brackets.
Tarmogoyf has what is known as a "characteristic-defining ability" (CDA), as do all */* cards. When a copy effect changes a characteristic that is being defined by a CDA, the CDA isn't copied. Tarmogoyf will be a 1/1.
707.9d When applying a copy effect that doesn’t copy a certain characteristic, retains one or more original values for a certain characteristic, or provides a specific set of values for a certain characteristic, any characteristic-defining ability (see rule 604.3) of the object being copied that defines that characteristic is not copied.
June 1, 2024 10:20 p.m.
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Should I Keep …...
#10
The Mimeoplasm seems like the type of deck that Consuming Aberration would thrive in. I would cut it from the other 2 decks.
I'm not sure how much my replacement suggestions are going to be to your liking since I feel like your decks need mana ramp and you have been resistant to that suggestion in the past. So I would add a talisman to each deck. Since they are replacing a UB creature Talisman of Dominance is the easy one to name off, but any from the "pain lands, but as artifacts" cycle would do. To fulfil your "preferably creatures" requirement I'd say Grand Abolisher in Sen Triplets and Plaguecrafter for Thraximundar.
June 1, 2024 9:54 p.m.
Said on
EDH Merens Reanimator...
#11
Compy Swarm seems better to me. You want creatures to be dying anyway so you are going to be doubling up on Compy Swarm each of your end steps and it also gives easy sacrifice fodder to keep the experience flowing. Honest Rutstein does the bad half of your commander's ability and then discounts creatures, which you would probably rather reanimate than cast anyway.
June 1, 2024 7:23 p.m.
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Caesar and Combat …...
#12
The second part of Combat Celebrant's ability is a reflexive trigger. It is created and immediately checked as you are attacking. You can stack the reflexive trigger and Caesar, Legion's Emperor trigger in either order since both have triggered since the last time triggers were put on the stack. This allows you to untap and attack with the Caesar tokens if you would like.
May 29, 2024 7:27 a.m.
Said on
Targeting rules...
#13
There is a rules Q&A on the site, it has some added functionality like the ability to choose an answer and is frequented by some highly knowledgeable users so your question will get answered and the answers will be double checked by the other knowledgeable users. I'm sure one of the mods will move the thread soon.
You seem to have a couple of misconceptions here, so I'm going to try and address all of them in a way that makes it easy to understand what is going on.
Once targets are chosen for a spell or ability the targets will not change (unless another spell or ability instructs someone to change the targets). If, when a spell or ability resolves, none of the declared targets are legal (this could be because they no longer exist) the spell will simply fizzle.
Spells and abilities resolve one at a time in "First In, Last Out" (FILO) order and there is a round of priority when new spells or abilities can be added to the stack between each object resolving.
Once a spell or ability starts to resolve it resolves completely before anything else can resolve.
If a card changes game zones and then returns to a previous zone, it is a new game object with no relation to its previous existence.
Using card names to make this easier to track what would happen in the scenario you are asking about:
An opponent casts Murder targeting your Gutter Skulk.
You cast Undying Malice targeting Gutter Skulk.
Undying Malice resolves. (FILO order)
You sacrifice Gutter Skulk to Ashnod's Altar to make mana.
Delayed trigger created by Undying Malice goes on the stack.
Delayed trigger resolves returning Gutter Skulk to the battlefield. (FILO order)
Murder attempts to resolve and fizzles because none of its declared targets are legal. (Spells can't retarget without an effect changing the targets; Gutter Skulk on board has no relation to the gutter skulk that was targeted)
May 28, 2024 7:18 p.m.
Said on
Clue Food Treasure …...
#14
Replacement effects (which is the type of ability that all three of these are) do not trigger and do not use the stack. They simply change the outcome of a game event and can only apply to a given event once. Since you are the affected player you will get to choose the order in which the abilities apply.
Assuming that you want as many tokens as possible the optimal way to apply the effects is going to be PT & CotPP (in either order) and then AM since this will turn the clue into 2 clues and a food and then those three will be replaced with a food, a clue, and a treasure each netting you 3 each of food, treasures, and clues.
AM and then PT & CotPP (in either order) will result in 2 food, 1 treasure, and 2 clues. The upkeep clue turns into one of each token and then an additional clue and an additional food are added.
PT, AM, CotPP results in 2 food, 2 treasure, 3 clues.
CotPP, AM, PT results in 3 food, 2 treasure, 2 clues.
May 26, 2024 9:44 p.m.
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Said on In what color …...
#1My three combo decks are in Bant, Abzan, and Golgari. But as others have said, it totally depends on what type of comboing you are wanting to do. Any mono-color or color pair can be built into a combo deck. What general types of combo do you like? (ex. Spellslinger, ETB/LTB combo, infinite tokens, Rube Goldberg combo)
June 12, 2024 9:25 p.m.